Creating brand "personalities" with bounds triangles.Preview of features coming in Alpha 3.10.Combat targeting, UI, and control changes.Voxel-based fire system: fire propagation.Genetically modified, yeti-like creature for microTech.Cargo deck whitebox/graybox work in progress. The Factory Line work in progress images.Building blocks UI for inventory management.Changes to restricted areas: landing splines.Player trading app using new building blocks tech.New vehicle hard surface material shaders.New planet tech heightmaps and planetary detail pass.Bug hunting with Jens Lind and Spencer Johnson.SDF reentry effect and burn shader lookdev.Cloud Imperium switches to work-from-home.New Babbage tour with Friedrich Bode and Jussi Keteli.Gemini C54 SMG, Yubarev Pistol, Atzkav Sniper Rifle.Interview with developers on the go/no-go decision-making process.Preview of microTech's moons & planet tech version 4.Interview with the vehicle experience team.Interview with Jeremiah Lee & Orison NPC concepts.Ship annunciator panels (building blocks UI).An episode is typically comprised of two main segments, which come in multiple categories and can vary by episode - sprint reports, feature deep dives, dev team introductions and ship showcases. The show takes a 3-week "hiatus" at the beginning of each quarter and isn't released over christmas resulting in a yearly episode count of ~35. It is the replacement for the previous weekly show, Around the Verse. Inside Star Citizen is a weekly show hosted by Jared Huckaby which features previews of upcoming game features and mechanics, as well as in-depth interviews with developers.
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